Physical–digital system · Hardware-constrained UX · Product design

Designing a physical-digital therapy system where software obeys physics

Designing a physical-digital therapy system where software obeys physics

Client:

Swellaway Ltd

Domain:

Health & recovery hardware

Role:

Product Designer

Focus:

Physical + digital system

Status:

In market

Client:

Swellaway Ltd

Domain:

Health & recovery hardware

Role:

Product Designer

Focus:

Physical + digital system

Status:

In market

Client:

Swellaway Ltd

Domain:

Health & recovery hardware

Role:

Product Designer

Focus:

Physical + digital system

Status:

In market

Promotion EV1 is a portable heating, cooling, and compression therapy unit designed to support athletic recovery. The product combines a physical device, a small on-device interface, and a companion mobile app that allows users to configure and control therapy sessions. I worked on this project as a product designer within a multidisciplinary consultancy environment, contributing primarily to the physical product design, on-device interaction, and system integration, while supporting digital design where appropriate.

Promotion EV1 is a portable heating, cooling, and compression therapy unit designed to support athletic recovery. The product combines a physical device, a small on-device interface, and a companion mobile app that allows users to configure and control therapy sessions. I worked on this project as a product designer within a multidisciplinary consultancy environment, contributing primarily to the physical product design, on-device interaction, and system integration, while supporting digital design where appropriate.

Promotion EV1 is a portable heating, cooling, and compression therapy unit designed to support athletic recovery. The product combines a physical device, a small on-device interface, and a companion mobile app that allows users to configure and control therapy sessions. I worked on this project as a product designer within a multidisciplinary consultancy environment, contributing primarily to the physical product design, on-device interaction, and system integration, while supporting digital design where appropriate.

HMI

HMI

Hardware-constrained UX

Hardware-constrained UX

Physical–digital systems

Physical–digital systems

Product design

Product design

Challenge

Unlike purely digital products, physical therapy devices introduce constraints that directly shape the user experience from power and heat management to input limitations and safety considerations.

Design decisions had to account for manufacturing, assembly, battery systems, thermal behaviour, and real-world usage, while still delivering a clear and usable interface for athletes and practitioners.

My role &

scope

My primary responsibilities focused on the physical product and system integration, working closely with engineers and manufacturers.

This included:

  • Physical product design and refinement

  • 3D modelling and rendering

  • Prototyping, testing, and assembly

  • Supporting on-device UI design

  • Contributing to early digital discussions where relevant

This project is included to demonstrate system-level thinking and physical–digital integration.

When software

meets physics

In physical products, UX is shaped by forces digital designers rarely deal with heat, power, latency, ergonomics, and safety. My approach focused on designing interactions that respected these constraints rather than fighting them.

Simplicity, predictability, and physical affordances guided decisions across the device and its supporting interfaces.

Changes focused on:

  • Clearer hierarchy

  • Reduced visual noise

  • More predictable interaction patterns

Outcome: Internal measurement showed a reduction of up to 60% in case-organisation time, improving daily efficiency for legal teams.

Designing

within

technical

constraints

Designing within

technical constraints

Promotion EV1 is not a single interface, but a system of interactions across hardware, on-device UI, and mobile control.

Decisions favoured:

  • Incremental improvement

  • Stability over novelty

  • Clear fallback states

Hardware-driven

UX decisions

Hardware-driven UX decisions

The on-device interface was limited by screen size, input methods, and safety considerations. UX decisions prioritised:

  • Minimal interaction steps

  • Clear state feedback

  • Reduced cognitive load during use

Designing

through

making

Designing through making

Design decisions were informed by hands-on involvement in prototyping, assembly, and testing. Working directly with components, batteries, and casings grounded UX decisions in physical reality.

Outcome

  • Delivered a coherent physical–digital therapy product

  • Supported a production-ready hardware system

  • Gained deep experience designing UX under physical constraints

Impact came from aligning design decisions with engineering realities rather than pursuing visual novelty.

Retrospective

  • Physical constraints fundamentally shape UX decisions

  • Systems thinking matters more than screen polish

  • Designing with engineers improves product realism

  • Hardware experience strengthens digital judgment

Promotion EV1 is a physical therapy product developed for professionals and consumer athletic recovery.

Promotion EV1 is a physical therapy product developed for professionals and consumer athletic recovery.

Promotion EV1 is a physical therapy product developed for professionals and consumer athletic recovery.

Want to know more?

If you're working on something complex, constrained, or high-stakes, I'd be interested to hear about it.

Copy email

Currently available: For selected projects starting Q1 2026

© Sam Jones 2026

Want to know more?

If you're working on something complex, constrained, or high-stakes, I'd be interested to hear about it.

Copy email

Currently available: For selected projects starting Q1 2026

© Sam Jones 2026

Want to know more?

If you're working on something complex, constrained, or high-stakes, I'd be interested to hear about it.

Copy email

Currently available: For selected projects starting Q1 2026

© Sam Jones 2026